(See rule 510, “Combat Damage Step.”)ħ02.4b If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. See rules 510.1c–d.ħ02.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.ħ02.2e If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.ħ02.2f Multiple instances of deathtouch on the same object are redundant.ħ02.3b A creature with defender can’t attack.ħ02.3c Multiple instances of defender on the same creature are redundant.ħ02.4a Double strike is a static ability that modifies the rules for the combat damage step. See rule 704.ħ02.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. ” This means the same thing as an object “with a ability” or an object “that has a ability.”ħ02.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.” As that triggered ability resolves, each landwalk and protection ability from among creatures you control is granted to each creature you control.ħ02.1d An effect may refer to an object “with ” or “that has. Example: Concerted Effort is an enchantment that reads “At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying.
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